* Workshop Strand: ADVENTURE-BASED PROGRAMMING: used by practitioners to foster learning and growth in wilderness & adventure-based programs, environmental or outdoor education, or organized camping. Topics could include, but should not be limited to: challenge course building/design, universal programming/design, initiatives and trust-building activities, climbing, boating, expeditions, nature studies, low-impact camping, and wilderness medicine.
CORPORATE TRAINING AND DEVELOPMENT: techniques and theories to facilitate growth and development of and within organizations. Topics could include, but should not be limited to: team building, leadership development, assessing clients' needs, program design and evaluation, facilitating strategic planning, visioning, business transformation, systems thinking and technology.
FACILITATION/PROCESSING: cross-disciplinary techniques, tools and models for exploring philosophy, practice, methodology, self-development and growth as a practitioner working with groups in a variety of settings: Topics could include, but should not be limited to: challenge by choice, full value contracts, group dynamics and development, framing; reflection, facilitating the experiential learning cycle, observation skills, technical skills, collaborative and co-facilitation, and developing professional skills.
MIND/BODY/SPIRIT: integrating all dimensions of the human being as an essential aspect of experiential education. Topics could include, but should not be limited to: creativity, yoga, meditation, martial arts, personal wellness, prayer, and other practices that involve a synthesis of spirituality, mindfulness and bodywork.
PROGRAM ADMINISTRATION: managing risk, responding to trends, promoting and marketing, maintaining client relations, fiscal management and staff development. Topics could include, but should not be limited to: grant writing, strategic planning, capital campaigns partnerships, accreditation, certification, insurance, internship programs, training, supervision, site development and technology.
RESEARCH AND EVALUATION: theories related to experiential learning, new and continuing research results, evaluation methods and outcomes.
SCHOOLS AND COLLEGES: experiential teaching and learning for primary, secondary, and higher education. Topics could include, but should not be limited to: collaborative learning, empowerment-based education, service learning, adult education, inquiry and action leaning, problem-based instruction, peer education, simulation and role playing, learning-style-appropriate teaching, lab-based instruction, and technology. Workshops may also focus on unique models of programs including cocurricular education, integrating adventure into the curriculum, interdisciplinary learning, learning communities, youth development, values and character development, and community-based education.
SOCIAL JUSTICE AND ETHICS: social and ethical issues and questions as they relate to experiential education. Topics could include, but should not be limited to: issues of ethnicity, class, sexual orientation, age, ability, multi-culturalism and technology. Also includes professional standards, ethics and integrity.
THERAPEUTIC ADVENTURE/ADVENTURE THERAPY: therapeutic application and underlying theories and models of adventure-based practice in mental health, corrections, substance abuse, health and related fields. Topics could include, but should not be limited to: clinical assessments, treatment modalities, ethics of client treatment, workshops that blend other forms of experiential practice (art, drama, music, animal-assisted, etc.) for therapeutic purposes, and technology.